DREMATRIX

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Prof. Dr. Markus Wacker

Research Interests

Kleidersimulation, physikalisches Verhalten von Stoff, Deformations- und Verzerrungsanalyse
VR/AR-Anwendungen
Multitouchtisch-Entwicklung und Anwendungen
Gestenbasierte Anwendungen


Overview with some projects of the last years

Link

Publications

  • Combining biomechanical and data-driven Body Surface Models Combining biomechanical and data-driven Body Surface Models Stefanie Gassel, Thomas Neumann, Markus Wacker To be published in Proceedings of SIGGRAPH ’17 Posters, Los Angeles, CA, USA, 2017. 2017
  • Towards estimation of muscle activity patterns for balance assessment from surface deformations in motion Towards estimation of muscle activity patterns for balance assessment from surface deformations in motion Loreen Pogrzeba, Stefanie Gassel, Jens Friedrich, Mathias Klingner, Falko Lischke, Sven Hellbach, Thomas Neumann, Hans-Joachim Böhme, Markus Wacker To be published on Conf. Proc. of Neuromechanics, 4th-6th Oct., Heidelberg, Germany. 2016
  • Application of Computer-Assisted Neutral Zero Method of the Shoulder Joint in Vojta Therapy Application of Computer-Assisted Neutral Zero Method of the Shoulder Joint in Vojta Therapy Loreen Pogrzeba, Heidi Orth, Barbara Maurer-Burkhard, Markus Wacker, Bernhard Jung J Rehabil Med 47: Suppl 54, p. 391. 2015
  • Compressed Manifold Modes for Mesh Processing Compressed Manifold Modes for Mesh Processing Thomas Neumann, Kiran Varanasi, Christian Theobalt, Marcus Magnor, Markus Wacker Computer Graphics Forum (Proc. of Symposium on Geometry Processing SGP), vol. 33, no. 5. 2014
  • Neue Konzepte zur Erstellung komplexer Konfigurationen Neue Konzepte zur Erstellung komplexer Konfigurationen Michael Wegner, Georg Freitag, Markus Wacker Entwerfen Entwickeln Erleben. Beiträge zur virtuellen Produktentwicklung und Konstruktionstechnik. 2014
  • Bridging the Gap. Methods and Teaching of F-A-S-T Framing-Art-Science-Technology Bridging the Gap. Methods and Teaching of F-A-S-T Framing-Art-Science-Technology Grit Koalick, Deborah Schmidt, Sebastian Gassel, Christian Sery, Rainer Groh, Markus Wacker Design, User Experience, and Usability (Proc. of Third International Conference on Design, User Experience and Usability). 2014
  • Towards a Vocabulary for Describing 3d Motion Data in Functionally Oriented Music Therapy Towards a Vocabulary for Describing 3d Motion Data in Functionally Oriented Music Therapy Loreen Pogrzeba, Margareta Ericsson, Karina Larsson, Markus Wacker, Bernhard Jung Proc. ICMPC-APSCOM 2014 Joint Conference, August 4-8, 2014, Yonsei University, Seoul, South Korea , pp. 222-8. 2014
  • Tiquid - Creating Continuous Transitions for Multi-Touch Interactions Tiquid - Creating Continuous Transitions for Multi-Touch Interactions Georg Freitag, Michael Wegner, Michael Tränkner, Markus Wacker NordiCHI '14 - Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. 2014
  • Field Study of a Low-Cost Markerless Motion Analysis for Rehabilitation and Sports Medicine Field Study of a Low-Cost Markerless Motion Analysis for Rehabilitation and Sports Medicine Loreen Pogrzeba, Markus Wacker, Bernhard Jung Gait & Posture 38:Suppl. 1, p. 94-95. 2013
  • Sparse Localized Deformation Components Sparse Localized Deformation Components Thomas Neumann, Kiran Varanasi, Stephan Wenger, Markus Wacker, Marcus Magnor, Christian Theobalt ACM Transactions on Graphics 32 (6), (Proceedings of SIGGRAPH Asia). 2013
  • Capture and Statistical Modeling of Arm-Muscle Deformations Capture and Statistical Modeling of Arm-Muscle Deformations Thomas Neumann, Kiran Varanasi, Nils Hasler, Markus Wacker, Marcus Magnor, Christian Theobalt Computer Graphics Forum 32(2), Proceedings of Eurographics. 2013
  • Look without Feel - A Basal Gap in the Multi-Touch Prototyping Process Look without Feel - A Basal Gap in the Multi-Touch Prototyping Process Georg Freitag, Michael Wegner, Michael Tränkner, Markus Wacker Mensch & Computer 2013: Interaktive Vielfalt. 2013
  • GENIAC – Konfigurieren komplexer Produktsimulationen mit Hilfe von natürlichen Benutzeroberflächen GENIAC – Konfigurieren komplexer Produktsimulationen mit Hilfe von natürlichen Benutzeroberflächen Michael Wegner, Georg Freitag, Markus Wacker Entwerfen Entwickeln Erleben. Methoden und Werkzeuge in der Produktentwicklung (10. Gemeinsames Kolloquium Konstruktionstechnik). 2012
  • Potentials of a Low-Cost Motion Analysis System For Exergames in Rehabilitation and Sports Medicine Potentials of a Low-Cost Motion Analysis System For Exergames in Rehabilitation and Sports Medicine Loreen Pogrzeba, Markus Wacker, Bernhard Jung E-Learning and Games for Training, Education, Health and Sports. Springer LNCS, vol 7516, pp. 125-133. 2012
  • High Resolution Image Correspondences for Video Post-Production High Resolution Image Correspondences for Video Post-Production Christian Lipski, Christian Linz, Thomas Neumann, Markus Wacker, Marcus Magnor Journal of Virtual Reality and Broadcasting (JVRB), vol. 9.2012, no. 8. 2012
  • High Detail Marker based 3D Reconstruction by Enforcing Multiview Constraints High Detail Marker based 3D Reconstruction by Enforcing Multiview Constraints Thomas Neumann, Markus Wacker, Kiran Varanasi, Christian Theobalt, Marcus Magnor Poster at ACM SIGGRAPH. 2012
  • Enhanced feed-forward for a user aware multi-touch device Enhanced feed-forward for a user aware multi-touch device Georg Freitag, Michael Tränkner, Markus Wacker NordiCHI '12 Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design. 2012
  • Monocular Pose Reconstruction for an Augmented Reality Clothing System Monocular Pose Reconstruction for an Augmented Reality Clothing System Lorenz Rogge, Thomas Neumann, Markus Wacker, Marcus Magnor in Proc. Vision, Modeling and Visualization (VMV). 2011
  • Liquid: Library for Interactive User Interface Development Liquid: Library for Interactive User Interface Development Georg Freitag, Michael Tränkner, Markus Wacker, Dietrich Kammer Mensch & Computer 2011: überMEDIEN|ÜBERmorgen. 2011
  • High Resolution Image Correspondences for Video Post-Production High Resolution Image Correspondences for Video Post-Production Christian Lipski, Christian Linz, Thomas Neumann, Markus Wacker, Marcus Magnor in Proc. European Conference on Visual Media Production (CVMP). 2010
  • Taxonomy and overview of multi-touch frameworks: Architecture, scope and features Taxonomy and overview of multi-touch frameworks: Architecture, scope and features Dietrich Kammer, Georg Freitag, Mandy Keck, Markus Wacker, Rainer Groh EICS'10 - P roceedings of Workshop on Engineering Patterns for Multi-Touch Interfaces. 2010

Projects